Config für die [PC] Counter Strike: GO 5.Season 5vs5

  • [infobox]Config für die [PC] Counter Strike: GO 5. Season 5vs5[/infobox]



    // DeSBL - desbl.de
    // CS:GO 3on3/5on5 Config
    // Stand: 10.07.2017


    ammo_grenade_limit_default 1
    ammo_grenade_limit_flashbang 2
    ammo_grenade_limit_total 4


    bot_quota "0"// Determines the total number of bots in the game


    cash_player_bomb_defused 300
    cash_player_bomb_planted 300
    cash_player_damage_hostage -30
    cash_player_interact_with_hostage 150
    cash_player_killed_enemy_default 300
    cash_player_killed_enemy_factor 1
    cash_player_killed_hostage -1000
    cash_player_killed_teammate -300
    cash_player_rescued_hostage 1000
    cash_team_elimination_bomb_map 3250
    cash_team_hostage_alive 150
    cash_team_hostage_interaction 150
    cash_team_loser_bonus 1400
    cash_team_loser_bonus_consecutive_rounds 500
    cash_team_planted_bomb_but_defused 800
    cash_team_rescued_hostage 750
    cash_team_terrorist_win_bomb 3500
    cash_team_win_by_defusing_bomb 3500
    cash_team_win_by_hostage_rescue 3500
    cash_player_get_killed 0
    cash_player_respawn_amount 0
    cash_team_elimination_hostage_map_ct 2000
    cash_team_elimination_hostage_map_t 1000
    cash_team_win_by_time_running_out_bomb 3250
    cash_team_win_by_time_running_out_hostage 3250


    ff_damage_reduction_grenade 0.85 // How much to reduce damage
    done to teammates by a thrown grenade. Range is from 0 - 1 (with 1
    being damage equal to what is done to an enemy)
    ff_damage_reduction_bullets 0.33 // How much to reduce damage
    done to teammates when shot. Range is from 0 - 1 (with 1 being damage
    equal to what is done to an enemy)
    ff_damage_reduction_other 0.4 // How much to reduce damage
    done to teammates by things other than bullets and grenades. Range is
    from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_grenade_self 1 // How much to damage a
    player does to himself with his own grenade. Range is from 0 - 1 (with 1
    being damage equal to what is done to an enemy)


    mp_afterroundmoney 0// amount of money awared to every player after each round
    mp_autokick 0// Kick idle/team-killing players
    mp_autoteambalance 0
    mp_buytime 15 // How many seconds after round start players can buy items for.
    mp_c4timer 40 // How long from when the C4 is armed until it blows
    mp_death_drop_defuser 1// Drop defuser on player death
    mp_death_drop_grenade 2// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    mp_death_drop_gun 1// Which gun to drop on player death: 0=none, 1=best, 2=current or best
    mp_defuser_allocation 0// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
    mp_do_warmup_period 1// Whether or not to do a warmup period at the start of a match.
    mp_forcecamera 1 // Restricts spectator modes for dead players
    mp_force_pick_time 160// The amount of time a player has on the team screen to make a selection before being auto-teamed
    mp_free_armor 0// Determines whether armor and helmet are given automatically.
    mp_freezetime 12 // How many seconds to keep players frozen when the round starts
    mp_friendlyfire 1 // Allows team members to injure other members of their team
    mp_halftime 1// Determines whether or not the match has a team-swapping halftime event.
    mp_halftime_duration 15// Number of seconds that halftime lasts
    mp_join_grace_time 30// Number of seconds after round start to allow a player to join a game
    mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
    mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
    mp_match_can_clinch 1// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
    mp_match_end_restart 1// At the end of the match, perform a restart instead of loading a new map
    mp_maxmoney 16000// maximum amount of money allowed in a player's account
    mp_maxrounds 30 // max number of rounds to play before server changes maps
    mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
    mp_playercashawards 1// Players can earn money by performing in-game actions
    mp_playerid 0// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
    mp_playerid_delay 0.5// Number of seconds to delay showing information in the status bar
    mp_playerid_hold 0.25// Number of seconds to keep showing old information in the status bar
    mp_round_restart_delay 5// Number of seconds to delay before restarting a round after a win
    mp_roundtime 1.92 // How many minutes each round takes.
    mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
    mp_solid_teammates 1 // Determines whether teammates are solid or not.
    mp_startmoney 800 // amount of money each player gets when they reset
    mp_teamcashawards 1// Teams can earn money by performing in-game actions
    mp_timelimit 0 // game time per map in minutes
    mp_tkpunish 0// Will a TK'er be punished in the next round? {0=no, 1=yes}
    mp_warmuptime 1// If true, there will be a warmup period/round at the start of each match to allow
    mp_weapons_allow_map_placed 1 // If this convar is set,
    when a match starts, the game will not delete weapons placed in the map.
    mp_weapons_allow_zeus 1// Determines whether the Zeus is purchasable or not.
    mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs


    spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
    spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
    spec_freeze_time_lock 2
    spec_freeze_deathanim_time 0


    sv_accelerate 5.5 // ( def. "10" ) client notify replicated
    sv_stopspeed 80//
    sv_allow_votes 0// Allow voting?
    sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
    sv_alltalk 0// Players can hear all other players' voice communication, no team restrictions
    sv_alternateticks 0// If set, server only simulates entities on even numbered ticks.
    sv_cheats 0 // Allow cheats on server
    sv_clockcorrection_msecs 15 // The server tries to
    keep each player's m_nTickBase withing this many msecs of the server
    absolute tickcount
    sv_consistency 0// Whether the server enforces file consistency for critical files
    sv_contact 0// Contact email for server sysop
    sv_damage_print_enable 0 // Turn this off to
    disable the player's damage feed in the console after getting killed.
    sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
    sv_deadtalk 0// Dead players can speak (voice, text) to the living
    sv_forcepreload 0// Force server side preloading.
    sv_friction 5.2// World friction.
    sv_full_alltalk 0// Any player (including Spectator team) can speak to any other player
    sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
    sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
    sv_kick_players_with_cooldown 0 // (0: do not kick; 1:
    kick Untrusted players; 2: kick players with any cooldown)
    sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
    sv_lan 0 // Server is a lan
    server ( no heartbeat, no authentication, no non-class C addresses )
    sv_log_onefile 0// Log server information to only one file.
    sv_logbans 1// Log server bans in the server logs.
    sv_logecho 1// Echo log information to the console.
    sv_logfile 1// Log server information in the log file.
    sv_logflush 0// Flush the log file to disk on each write (slow).
    sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
    sv_maxrate 0// min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
    sv_mincmdrate 30// This sets the minimum value for cl_cmdrate. 0 == unlimited.
    sv_minrate 20000// Min bandwidth rate allowed on server, 0 == unlimited
    sv_competitive_minspec 1 // Enable to force
    certain client convars to minimum/maximum values to help prevent
    competitive advantages.
    sv_competitive_official_5v5 1// Enable to force the server to show 5v5
    scoreboards and allows spectators to see characters through walls.
    sv_pausable 1 // Is the server pausable.
    sv_pure 1
    sv_pure_kick_clients 1 // If set to 1, the
    server will kick clients with mismatching files. Otherwise, it will
    issue a warning to the client.
    sv_pure_trace 0// If set to 1, the server will print a message whenever a client is verifying a CR
    sv_spawn_afk_bomb_drop_time 30 // Players that spawn
    and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15
    seconds) will automatically drop the bomb.
    sv_steamgroup_exclusive 0 // If set, only members
    of Steam group will be able to join the server when it's empty, public
    people will be able to join the server only if it has players.
    sv_voiceenable 1
    sv_alltalk 0
    sv_auto_full_alltalk_during_warmup_half_end 0


    sv_coaching_enabled 1 //Coaches sind gestattet
    tv_autorecord 1 //GOTV-Demos werden automatisch aufgezeichnet


    say "> DeSBL-Config loaded - Stand 10.07.2017<"

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