Hier für euch ein Ini-Beispiel, für die 1vs1, 2vs2 und 3vs3 (für die 5vs5 müsste nur die Zeit geändert werden). Das nutzen der Ini ist natürlich auf eigene Verantwortung
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini
[Engine.AccessControl]
; if left blank then no player may login as admin
AdminPassword=xxxxx
GamePassword=xxxxx
[AAGame.AAAccessControl]
; 5 minute ban time
VoteKickBanTime=0
ROEKickBanTime=0
[Engine.GameInfo]
DefaultGame=AAGame.AAGameDevelopment
DefaultServerGame=AAGame.AAGameDevelopment
GameDifficulty=+1.0
;This is the number of spectators in addition to the number of players
MaxSpectators=4
MaxPlayers=24
;Time limit no longer has any affect
TimeLimit=0
;Time in seconds before a player will be moved to spectator team for being idle
MaxIdleTime=121
;If set to false then players will not be kicked for being idle
bKickLiveIdlers=false
[Engine.GameReplicationInfo]
;The name of the server as displayed on the server info screen as well as the scoreboard
ServerName="newGen Server"
[AAGame.AAGameInfo]
GameplayEventsWriterClassName=Engine.GameplayEventsWriter
bLogGameplayEvents=false
GameSettingsUpdateInterval=20.0
bAutoDemoRecEnabled=true
DemoRecDir=demos
TimeToSelfKill=20.0
InitialConnectionKillTimeout=90.0
;This list determines which maps the server will rotate through
[AAGame.AADataStore_OnlineGameSearch]
+MapRotationList="BDX_Checkout_EX"
+MapRotationList="BDX_Breach_EX"
+MapRotationList="BDX_Watchdog_C4"
+MapRotationList="BDX_InnerHospital_EX"
+MapRotationList="BDX_RedLine_C4"
+MapRotationList="BDX_Intercept_EX"
+MapRotationList="BDX_SpringStreet_EX"
+MapRotationList="BDX_Crossfire_C4"
+MapRotationList="BDX_Lockdown_EX"
+MapRotationList="BDX_Siege_EX"
+MapRotationList="BDX_OuterHospital_C4"
+MapRotationList="BDX_Shadowstep_EX"
+MapRotationList="BDX_Breach_EX"
+MapRotationList="BDX_Watchdog_C4"
+MapRotationList="BDX_InnerHospital_EX"
+MapRotationList="BDX_Intercept_C4"
+MapRotationList="BDX_RedLine_EX"
+MapRotationList="BDX_SpringStreet_EX"
+MapRotationList="BDX_Siege_C4"
+MapRotationList="BDX_Lockdown_EX"
+MapRotationList="BDX_Crossfire_EX"
+MapRotationList="BDX_OuterHospital_C4"
+MapRotationList="BDX_Shadowstep_EX"
+MapRotationList="FLO_Checkout_EX"
+MapRotationList="FLO_Downtown_EX"
+MapRotationList="FLO_Overload_C4"
+MapRotationList="FLO_InnerHospital_EX"
+MapRotationList="FLO_Slums_TH"
+MapRotationList="FLO_Watchdog_C4"
+MapRotationList="FLO_Intercept_EX"
+MapRotationList="FLO_RedLine_C4"
+MapRotationList="FLO_HarborAssault_TH"
+MapRotationList="FLO_Hospital_EX"
+MapRotationList="FLO_ColdFront_C4"
+MapRotationList="FLO_Downtown_EX"
+MapRotationList="FLO_Overload_C4"
+MapRotationList="FLO_InnerHospital_EX"
+MapRotationList="FLO_Watchdog_AC"
+MapRotationList="FLO_RedLine_EX"
+MapRotationList="FLO_Slums_C4"
+MapRotationList="FLO_ColdFront_EX"
+MapRotationList="FLO_HarborAssault_TH"
+MapRotationList="FLO_Intercept_C4"
+MapRotationList="FLO_Hospital_EX"
;This is the list of possible maps player can vote to. Please keep it in alphabetical order
+MapVoteList="BDX_Breach_EX"
+MapVoteList="BDX_Bridge_EX"
+MapVoteList="BDX_Checkout_EX"
+MapVoteList="BDX_Crossfire_C4"
+MapVoteList="BDX_Crossfire_EX"
+MapVoteList="BDX_InnerHospital_EX"
+MapVoteList="BDX_Intercept_C4"
+MapVoteList="BDX_Intercept_EX"
+MapVoteList="BDX_Lockdown_EX"
+MapVoteList="BDX_OuterHospital_C4"
+MapVoteList="BDX_Redline_C4"
+MapVoteList="BDX_Redline_EX"
+MapVoteList="BDX_Shadowstep_EX"
+MapVoteList="BDX_Siege_C4"
+MapVoteList="BDX_Siege_EX"
+MapVoteList="BDX_Springstreet_EX"
+MapVoteList="BDX_Watchdog_C4"
+MapVoteList="FLO_Bridge_EX"
+MapVoteList="FLO_BridgeNight_EX"
+MapVoteList="FLO_Checkout_EX"
+MapVoteList="FLO_Coldfront_C4"
+MapVoteList="FLO_Coldfront_EX"
+MapVoteList="FLO_Downtown_EX"
+MapVoteList="FLO_HarborAssault_TH"
+MapVoteList="FLO_HarborAssaultNight_TH"
+MapVoteList="FLO_Hospital_EX"
+MapVoteList="FLO_InnerHospital_EX"
+MapVoteList="FLO_Intercept_C4"
+MapVoteList="FLO_Intercept_EX"
+MapVoteList="FLO_Overload_C4"
+MapVoteList="FLO_Redline_C4"
+MapVoteList="FLO_Redline_EX"
+MapVoteList="FLO_Slums_C4"
+MapVoteList="FLO_Slums_TH"
+MapVoteList="FLO_Watchdog_AC"
+MapVoteList="FLO_Watchdog_C4"
;List of training maps
+TrainingMapList="STX_Tutorial"
+TrainingMapList="STX_Giunta_Range"
;List of Shoot houses in alphabetical order
+ShoothouseMapList="SH_870MCS"
+ShoothouseMapList="SH_M4"
+ShoothouseMapList="SH_M9"
+ShoothouseMapList="SH_M14"
+ShoothouseMapList="SH_M16"
+ShoothouseMapList="SH_M24"
+ShoothouseMapList="SH_M67"
+ShoothouseMapList="SH_M249"
[AAGame.AAGameMultiplayerBase]
; Minimum number of players to wait for before starting the match
MinNetPlayers=4
; Time after MinNetPlayers join to wait for more players
NetWait=35
;Time spent in weapon selection and communication
BeginningOfRoundDelay=20
;Extra time spent in weapon selection and communication for swap round
SwapRoundDelay=20
; False - match ends early if one team wins over half the rounds
; True - match will be played for all rounds, regardless of team score
bPlayAllRounds=true
[AAGame.AAGamePVPBase]
bScaleWithNumPlayers=true
; These override MaxPlayers in production maps
MaxTeamSizeBDX=6
MaxTeamSizeFLO=12
; If > 0, these override the map TimeLimits
TimeLimitOverrideBDX=150
TimeLimitOverrideFLO=150
; Maximum number of rounds per match
RoundsPerMatchBDX=60
RoundsPerMatchFLO=60
[AAGame.AAGameReplicationInfo]
;Time in seconds before a flash or frag grenade may be thrown
ForbidGrenadeTimeFLO=0
ForbidGrenadeTimeBDX=0
;If true, then players must use autopick to choose their team
bDefaultOnlyAllowAutoPick=false
;Refers to aim assist when using a controller
bDefaultAllowControllerAimAssist=false
bOnlineVoiceEnabled=true
;The server owner name, website and hosting company and admin name and email, if filled out, appear on the Server Info screen
sDefaultServerOwnerName=
sDefaultServerOwnerWebsite=
sDefaultServerHostingCompany=
sDefaultAdminName=
sDefaultAdminEmail=
;The message of the day is displayed on the team select screen (first screen seen when joining a game) and on the server info screen
sDefaultServerMOTD="Visit the forums! forum.americasarmy.com"
;The admin message is displayed on the server info screen
sDefaultAdminMessage="Welcome to AA Proving Grounds!"
;When true players may vote to change or restart maps
bDefaultAllowMapVoting=false
;When true all votes not dealing with maps may be called
bDefaultAllowKickVoting=false
DefaultVoteDuration=20
;When true players may vote for the next map at the end of a match
bDefaultAllowAARMapVoting=true
;When true hard core mode is enabled
;Hard core = Reduced HUD and no revives
bDefaultHardcoreMode=false
;If true then teams will attempt to balance numbers at the start of each round
bDefaultAutoBalanceTeams=false
;When true friendly fire damage is reduced by 80%
bDefaultReduceFriendlyFire=false
;When true players are not punished for ROE violations (ROE = dealing large amount of damage to friendlies)
bDefaultDisableROE=true
;When false players bleed to 1% and then stop bleeding
bDefaultAllowBleedOut=true
;When false players cannot be revives following a head shot
bDefaultReviveOnHeadshots=false
;The number of times a player may be revived
MaxRevives=0
;When true the C4 device may not be secured by the defense team
bDefaultForbidBombSecure=false
;When true all character shadows for all clients are forced off
bForbidShadows=true
;When true the minimal HUD option is forced on for all clients
bHUD_ForceMinimalHUD=false
;When false the active players for each team is not displayed on the HUD and only friendlies are displayed on the scoreboard
bHUD_ForcePlayerCountOff=true
;When true enemy spots only appear on the minimap
bDefaultHUD_ForceInWorldEnemySpotsOff=true
;When true the messages for when a player kills another are turned off for all clients
bHUD_ForceActivityFeedOff=true
;No longer used
bHUD_ForceHitIndicatorOff=true
bAllowSpectateMode_ActionCam=true
bAllowSpectateMode_3pOrbit=true
bAllowSpectateMode_FreeCam=true
;When true players on the spectate team experience suppression, flash grenades and other screen FX
bDefaultForceSpectateTeamScreenFX=false
;When false, prevents specators from seeing occluded mesh outlines
bDefaultAllowOccludedMeshSpectate=true
;When true, will use the roles setup as dictated by the map
bDefaultUseRoles=true
;When true, the server will do hit detection instead of the client
bDefaultUseServerSideHitDetection=true
;When true, the server will allow global VoIP for all players
bDefaultAllowGlobalVoiceChat=true
;When true, the server will allow VoIP for all specators
bDefaultAllowSpectatorVoiceChat=true
;When true, the server will allow text chat for all players
bDefaultAllowGlobalTextChat=true
[Engine.WorldInfo]
bShowLightingRebuildMessage=TRUE
DecalManagerClassPath=AAGame.AADecalManager
[DefaultPlayer]
Name=Player
team=255
[Engine.PlayerController]
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
[Engine.DecalManager]
;The time in seconds bullet decals and grenade scorch marks hang around
DecalLifeSpan=30.0
[AAGame.AAPlayerController]
;the amount of damage a player may do before being killed for violating ROE
FriendlyFireLimit=200
;These are all client-side settings
bPunkbusterMsgs=false
bHoldToSprint=false
bDoubleTapSprint=false
bGrenadesInWeaponCycle=false
fMasterVolume=1.f
fMusicVolume=0.8f
fUIVolume=0.8.f
fSoundEffectsVolume=100.f
fVOVolume=100.f
bMuteWhenFocusLost=true
bVOIPEnabled=true
;This refers to the music which plays at the 30 second mark in a round
bRoundEndWarningMusic=true
Audio_VoiceSelection=255
bDisplayNumPing=true
bCameraBob=false
sNonAuthSoldierName=DidNotSetName
bParentalLock_Violence=false
bParentalLock_VOIP=false
bParentalLock_Chat=false
bUseDualRenderScopes=false
GameSettingsUpdateInterval=15
;Is actually the cosine of the angle between the view and target.
AimAssistTargetAngle=.87
AimAssistTargetSearchTime=.1f
bSwitchToWeaponOnPickup=true
DisplayDebugVoiceFontName=EngineFonts.SmallFont
PawnCamoIdx[0]=-1
PawnCamoIdx[1]=-1
PawnCamoIdx[2]=-1
PawnCamoIdx[3]=-1
PawnCamoIdx[4]=-1
HeadPreference[0]=HEAD_White
HeadPreference[1]=HEAD_White
HeadPreference[2]=HEAD_White
HeadPreference[3]=HEAD_White
HeadPreference[4]=HEAD_White
BadgePreference=0
GearPreference[0]=0
GearPreference[1]=0
GearPreference[2]=0
GearPreference[3]=0
GearPreference[4]=0
bShowOccludedMeshes=true
; the window to open if the bug report method is one of AAPC_RM_SteamOverlay or AAPC_RM_DefaultBrowser
BugReportURL="http://bugreport.americasarmy.com/"
; one of AAPC_RM_SteamOverlay, AAPC_RM_DefaultBrowser, AAPC_RM_ExternalApplication (the last one is not implemented)
BugReportMethod=AAPC_RM_SteamOverlay
; the window to open if the commend/report player method is one of AAPC_RM_SteamOverlay or AAPC_RM_DefaultBrowser
CommendOrReportPlayerURL="http://www.americasarmy.com/support/abuse"
; one of AAPC_RM_SteamOverlay, AAPC_RM_DefaultBrowser, AAPC_RM_ExternalApplication (the last one is not implemented)
CommendOrReportPlayerMethod=AAPC_RM_SteamOverlay
[AAGame.AAPawn]
AimAssistCapsuleRadius=30.0f
+SightCheckBones=Head
+SightCheckBones=L_Shoulder
+SightCheckBones=R_Shoulder
+SightCheckBones=Pelvis
+SightCheckBones=L_Knee
+SightCheckBones=R_Knee
+BulletMagnetismTargetPoints=(BoneName=Head)
+BulletMagnetismTargetPoints=(BoneName=Pelvis)
+BulletMagnetismTargetPoints=(BoneName=Spine2)
+BulletMagnetismTargetPoints=(BoneName=L_Ankle)
;+BulletMagnetismTargetPoints=(BoneName=R_Ankle)
;+BulletMagnetismTargetPoints=(BoneName=L_Elbow)
+BulletMagnetismTargetPoints=(BoneName=R_Elbow)
+BulletMagnetismTargetPoints=(BoneName=L_Knee)
+BulletMagnetismTargetPoints=(BoneName=R_Knee)
;+BulletMagnetismTargetPoints=(BoneName=L_Wrist)
;+BulletMagnetismTargetPoints=(BoneName=R_Wrist)
[Engine.AutoTestManager]
bExitOnCyclesComplete=true
NumAutomatedMapTestingCycles=1
+AutomatedMapTestingList=BurnsTest
+AutomatedMapTestingList=MBD_Mission_AD
; This allows disabling of all scoring reporting (and profile transfer).
; LAN mode should already disable scoring reporting.
[AAGame.AAUPlayerProfileManagement]
bDisableAAUServerUpdates=false
; This allows enable/disabling kicking players that haven't first logged into their AAU account
; on authorized (non LAN) servers.
[AAGame.AASteamClientAuthentication]
bKickIfNoAAUAccount=true
[AAGame.AASteamServerAuthentication]
bDisableMBSUpdatingMessage=true
[AAGame.AAOnlineGameSearch]
RandCreateChancePercent=0.333
AutoCreateOnlineGameFallback=true
ShortTimer=0.001
LongTimer=0.016
SearchRetryDelay=5.0
MaxSearchRound=4
DedicatedServerBonus=100
PopulationSpreadScaler=8
PopulationSpreadConstant=1
PopulationCountScaler=1
PopulationCountConstant=1
PingScaler=-1
PingCutoffValue=400
[AkAudio.AkComponent]
OcclusionUpdateFrequency=0.4f
OcclusionUpdateRandomization=0.2f
OcclusionInterpolationTime=0.35f
BSPMinOcclusion=0.1
BSPMaxOcclusion=0.4
BSPMinOcclusionThickness=50
BSPMaxOcclusionThickness=600
BSPMinObstruction=0.0
BSPMaxObstruction=0.5
BSPMinObstructionThickness=50
BSPMaxObstructionThickness=400
MaxOcclusionDistance=7000.0f