Neue Ini, Stand 12.02.2015
[infobox]
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini
[Engine.AccessControl]
; if left blank then no player may login as admin
AdminPassword=*******
GamePassword=desbl
[Engine.GameInfo]
DefaultGame=AAGame.AAGameDevelopment
DefaultServerGame=AAGame.AAGameDevelopment
GameDifficulty=+1.0
;This is the number of spectators in addition to the number of players
MaxSpectators=4
;Time limit no longer has any affect
TimeLimit=0
;Time in seconds before a player will be moved to spectator team for being idle
MaxIdleTime=121
;If set to false then players will not be kicked for being idle
bKickLiveIdlers=true
[Engine.GameReplicationInfo]
;The name of the server as displayed on the server info screen as well as the scoreboard
ServerName="America's Army Proving Grounds Server"
[AAGame.AAGameInfo]
GameplayEventsWriterClassName=Engine.GameplayEventsWriter
bLogGameplayEvents=false
bAutoDemoRecEnabled=false
;This list determines which maps the server will rotate through
+MapRotationList="BDX_Intercept_EX"
+MapRotationList="BDX_Lockdown_EX"
+MapRotationList="BDX_RedLine_EX"
+MapRotationList="BDX_SpringStreet_EX"
+MapRotationList="BDX_Crossfire_DE"
+MapRotationList="BDX_Breach_EX"
+MapRotationList="BDX_Siege_EX"
+MapRotationList="BDX_OuterHospital_DE"
+MapRotationList="BDX_ShadowStep_EX"
+MapRotationList="BDX_Watchdog_C4"
+MapRotationList="FLO_HarborAssault_TH"
+MapRotationList="FLO_RedLine_EX"
+MapRotationList="FLO_ThreeKings_AC"
+MapRotationList="FLO_Slums_TH"
+MapRotationList="FLO_InnerHospital_EX"
+MapRotationList="FLO_ColdFront_C4"
+MapRotationList="FLO_Downtown_EX"
+MapRotationList="FLO_Hospital_EX"
+MapRotationList="FLO_Slums_C4"
+MapRotationList="FLO_ColdFront_EX"
+MapRotationList="FLO_Redline_C4"
;This is the list of possible maps player can vote to
+MapVoteList="BDX_Breach_EX"
+MapVoteList="BDX_Crossfire_DE"
+MapVoteList="BDX_Intercept_EX"
+MapVoteList="BDX_Lockdown_EX"
+MapVoteList="BDX_OuterHospital_DE"
+MapVoteList="BDX_RedLine_EX"
+MapVoteList="BDX_ShadowStep_EX"
+MapVoteList="BDX_Siege_EX"
+MapVoteList="BDX_SpringStreet_EX"
+MapVoteList="BDX_Watchdog_C4"
+MapVoteList="BDX_Watchdog_DE"
+MapVoteList="FLO_Bridge_EX"
+MapVoteList="FLO_BridgeNight_EX"
+MapVoteList="FLO_ColdFront_C4"
+MapVoteList="FLO_ColdFront_EX"
+MapVoteList="FLO_Downtown_EX"
+MapVoteList="FLO_HarborAssault_TH"
+MapVoteList="FLO_HarborAssaultNight_TH"
+MapVoteList="FLO_Hospital_EX"
+MapVoteList="FLO_InnerHospital_EX"
+MapVoteList="FLO_RedLine_C4"
+MapVoteList="FLO_RedLine_EX"
+MapVoteList="FLO_Slums_TH"
+MapVoteList="FLO_Slums_C4"
+MapVoteList="FLO_ThreeKings_AC"
[AAGame.AAGameMultiplayerBase]
; Minimum number of players to wait for before starting the match
MinNetPlayers=8
; Time after MinNetPlayers join to wait for more players
NetWait=60
;Time spent in weapon selection and communication
BeginningOfRoundDelay=20
;Extra time spent in weapon selection and communication for swap round
SwapRoundDelay=10
; False - match ends early if one team wins over half the rounds
; True - match will be played for all rounds, regardless of team score
bPlayAllRounds=True
[AAGame.AAGamePVPBase]
bScaleWithNumPlayers=true
; These override MaxPlayers in production maps
MaxTeamSizeBDX=6
MaxTeamSizeFLO=12
; If > 0, these override the map TimeLimits
TimeLimitOverrideBDX=0
TimeLimitOverrideFLO=0
; Maximum number of rounds per match
RoundsPerMatchBDX=60
RoundsPerMatchFLO=60
[AAGame.AAGameReplicationInfo]
;Time in seconds before a flash or frag grenade may be thrown
ForbidGrenadeTimeFLO=0
ForbidGrenadeTimeBDX=0
;If true then teams will attempt to balance numbers at the start of each round
bAutoBalanceTeams=false
;Refers to aim assist when using a controller
bAllowControllerAimAssist=false
bTeamspeakEnabled=true
;If false then players who are secured or cannot be revived may talk to live players
bTeamspeakDeadChatRestriction=false
bTeamspeakAlwaysAllowGlobalChat=true
bTeamspeakForbidSpectatorChat=false
;The server owner name, website and hosting company and admin name and email, if filled out, appear on the Server Info screen
sServerOwnerName=
sServerOwnerWebsite=
sServerHostingCompany=
sAdminName=
sAdminEmail=
;The message of the day is displayed on the team select screen (first screen seen when joining a game) and on the server info screen
sServerMOTD="Vist the forums! forum.americasarmy.com"
;The admin message is displayed on the server info screen
sAdminMessage="Welcome to AA Proving Grounds!"
;When true players may vote to change or restart maps
bAllowMapVoting=true
;When true all votes not dealing with maps may be called
bAllowOtherVoting=true
VoteDuration=20
;When true hard core mode is enabled
;Hard core = Reduced HUD and no revives
bHardcoreMode=false
;When true friendly fire damage is reduced by 80%
bReduceFriendlyFire=false
;When true players are not punished for ROE violations (ROE = dealing large amount of damage to friendlies)
bDisableROE=true
;When false players bleed to 1% and then stop bleeding
bAllowBleedOut=true
;When false players cannot be revives following a head shot
bReviveOnHeadshots=false
;The number of times a player may be revived
MaxRevives=0
;When true the C4 device may not be secured by the defense team
bForbidBombSecure=false
;When true all character shadows for all clients are forced off
bForbidShadows=true
;When true enemies are automatically spotted by the one they kill provided they are within 100 feet
bSpotEnemiesOnDeath=false
;When true the minimal HUD option is forced on for all clients
bHUD_ForceMinimalHUD=false
;When false the active players for each team is not displayed on the HUD and only friendlies are displayed on the scoreboard
bHUD_ForcePlayerCountOff=true
;When true enemy spots only appear on the minimap
bHUD_ForceInWorldEnemySpotsOff=true
;When true the messages for when a player kills another are turned off for all clients
bHUD_ForceActivityFeedOff=false
;No longer used
bHUD_ForceHitIndicatorOff=false
bAllowSpectateMode_ActionCam=false
bAllowSpectateMode_3pOrbit=true
bAllowSpectateMode_FreeCam=true
;When true allows downed players to spectate their downed bodies via third person orbit cam
bAllowIncapMode_SpectateBody=false
bAllowIncapMode_ActionCam=false
bAllowIncapMode_3pOrbit=false
bAllowIncapMode_FreeCam=false
;When true players on the spectate team experience suppression, flash grenades and other screen FX
bForceSpectateTeamScreenFX=true
;When true, will use the roles setup as dictated by the map
bUseRoles=true
;When true, the server will do hit detection instead of the client
bUseServerSideHitDetection=true
[Engine.WorldInfo]
bShowLightingRebuildMessage=TRUE
DecalManagerClassPath=AAGame.AADecalManager
[DefaultPlayer]
Name=Player
team=255
[Engine.PlayerController]
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
[Engine.DecalManager]
;The time in seconds bullet decals and grenade scorch marks hang around
DecalLifeSpan=30.0
[AAGame.AAPlayerController]
;These are all client-side settings
bHoldToSprint=false
bDoubleTapSprint=false
bGrenadesInWeaponCycle=false
fMasterVolume=2.f
fMusicVolume=1.f
fUIVolume=1.f
fSoundEffectsVolume=100.f
fVOVolume=100.f
bVOIPEnabled=true
fVOIPVolume=0.f
;This refers to the music which plays at the 30 second mark in a round
bRoundEndWarningMusic=true
Audio_VoiceSelection=255
bDisplayNumPing=true
bCameraBob=false
sNonAuthSoldierName=DidNotSetName
bParentalLock_Violence=false
bParentalLock_VOIP=false
bParentalLock_Chat=false
bUseDualRenderScopes=false
[Engine.AutoTestManager]
bExitOnCyclesComplete=true
NumAutomatedMapTestingCycles=1
+AutomatedMapTestingList=BurnsTest
+AutomatedMapTestingList=MBD_Mission_AD
; This allows disabling of all scoring reporting (and profile transfer).
; LAN mode should already disable scoring reporting.
[AAGame.AAUPlayerProfileManagement]
bDisableAAUServerUpdates=false
; This allows enable/disabling kicking players that haven't first logged into their AAU account
; on authorized (non LAN) servers.
[AAGame.AASteamClientAuthentication]
bKickIfNoAAUAccount=true
[TeamSpeak.TeamSpeakClient]
bDebug=true
iDefaultPort=8765
iVolumeLevel=0 ;-30 to 30 db gain
TargetCaptureDeviceID=Default
TargetPlaybackDeviceID=Default
[TeamSpeak.TeamSpeakServer]
bDebug=true
iDefaultPort=8765
iSecondaryPort=8767
iMaxClients=32
iTS3SoundQuality=1
[AAGame.AASteamServerAuthentication]
bDisableMBSUpdatingMessage=true
[AAGame.AAWeap_M4A1Rifle]
TracerLoadout=TRACERLOADOUT_4And1
[AAGame.AAWeap_M249LMG]
TracerLoadout=TRACERLOADOUT_4And1
[SystemSettings]
AmbientOcclusion=False[/infobox]