[infobox]Diese Ini dient lediglich der Diskussion und ist NICHT die Einsatzini. Die zu verwendende Ini findet ihr immer in diesem Thread: Server-Ini (Stand 05.12.2013)[/infobox]
Leider ein paar Tage verspätet, hier mal eine Server-Ini, über die wir gern mit euch diskutieren möchten:
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini
[Engine.AccessControl]
AdminPassword=Das hättet ihr gern
GamePassword=desblaapg
[Engine.GameInfo]
DefaultGame=AAGame.AAGameDevelopment
DefaultServerGame=AAGame.AAGameDevelopment
MaxPlayers=12
GameDifficulty=+1.0
MaxSpectators=0
TimeLimit=0
bAutoBalanceTeams=False
MaxIdleTime=300
bKickLiveIdlers=True
[Engine.GameReplicationInfo]
ServerName="Deutsche eSport Bundesliga by Hosters.at"
[AAGame.AAGameInfo]
GameplayEventsWriterClassName=Engine.GameplayEventsWriter
bLogGameplayEvents=False
bAutoBalanceTeams=False
# SPECMODE_ options: 1p, 3pOrbit, ActionCam, FreeCam
;+DisabledSpectateModes=SPECMODE_FreeCam
+MapList="FLO_Hospital_EX"
+MapList="FLO_InnerHospital_EX"
+MapList="FLO_Downtown_EX"
+MapList="FLO_ThreeKings_AC"
+MapList="BDX_Breach_EX"
+MapList="BDX_SpringStreet_EX"
+MapList="BDX_ShadowStep_EX"
+MapList="BDX_Lockdown_EX"
+MapList="BDX_Siege_EX"
+MapList="BDX_Watchdog_DE"
+MapList="BDX_Crossfire_DE"
+MapList="BDX_OuterHospital_DE"
[AAGame.AAGameMultiplayerBase]
; Time after MinNetPlayers join to wait for more players
NetWait=35
;Time spent in weapon selection and communicaiton
BeginningOfRoundDelay=15
bAllowBleedOut=True
[AAGame.AAGamePVPBase]
bScaleWithNumPlayers=True
; These override MaxPlayers in production maps
MaxTeamSizeBDX=6
MaxTeamSizeFLO=12
[AAGameContent.AAGamePVPVeteran]
TimeLimit=360
RoundsToWin=100
[AAGameContent.AAGameMicroObjective]
TimeLimit=240
RoundsToWin=100
[AAGame.AAGameReplicationInfo]
bAllowControllerAimAssist=False
bTeamspeakEnabled=True
bTeamspeakDeadChatRestriction=True
bTeamspeakAlwaysAllowGlobalChat=True
bTeamspeakForbidSpectatorChat=False
sServerOwnerName=********
sServerOwnerWebsite=********
sServerHostingCompany=********
sAdminName=********
sAdminEmail=Kontakt@Hosters.at
sServerMOTD="German or Austrian located Game Server @ Hosters.at ~ Gameserver, Voiceserver, Rootserver, Domains ~ We bring you Online!"
sAdminMessage="Get your own Game Server @ Hosters.at ~ Gameserver, Voiceserver, Rootserver, Domains ~ We bring you Online!"
bVotingAllowed=False
VoteDuration=20
bHardcoreMode=False
bReduceFriendlyFire=False
bDisableROE=False
bReviveOnHeadshots=True
MaxRevives=1
bSpotEnemiesOnDeath=False
bHUD_ForceMinimalHUD=False
bHUD_ForcePlayerCountOff=True
bHUD_ForceInWorldEnemySpotsOff=True
bHUD_ForceActivityFeedOff=True
bAllowSpectateMode_ActionCam=False
bAllowSpectateMode_3pOrbit=False
bAllowSpectateMode_FreeCam=False
bAllowIncapMode_SpectateBody=False
bAllowIncapMode_ActionCam=False
bAllowIncapMode_3pOrbit=False
bAllowIncapMode_FreeCam=False
bForceSpectateTeamScreenFX=False
[Engine.WorldInfo]
bShowLightingRebuildMessage=True
[DefaultPlayer]
Name=DeSBL - Player
team=255
[Engine.PlayerController]
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
[Engine.DecalManager]
DecalLifeSpan=30.0
[AAGame.AAPlayerController]
bHoldToSprint=False
bDoubleTapSprint=False
fMasterVolume=2.f
fAmbientVolume=1.f
fCommsVolume=1.f
fBattleRattleVolume=1.f
fMusicVolume=1.f
fUIVolume=1.f
fSoundEffectsVolume=100.f
fVOVolume=100.f
bVOIPEnabled=True
fVOIPVolume=0.f
Audio_VoiceSelection=255
bDisplayNumPing=True
bCameraBob=True
sNonAuthSoldierName=DidNotSetName
[Engine.AutoTestManager]
bExitOnCyclesComplete=True
NumAutomatedMapTestingCycles=1
+AutomatedMapTestingList=BurnsTest
+AutomatedMapTestingList=MBD_Mission_AD
; This allows disabling of all scoring reporting (and profile transfer).
; LAN mode should already disable scoring reporting.
[AAGame.AAUPlayerProfileManagement]
bDisableAAUServerUpdates=False
; This allows enable/disabling kicking players that haven't first logged into their AAU account
; on authorized (non LAN) servers.
[AAGame.AASteamClientAuthentication]
bKickIfNoAAUAccount=True
[TeamSpeak.TeamSpeakClient]
bDebug=True
iDefaultPort=8765
iVolumeLevel=0 ;-30 to 30 db gain
[TeamSpeak.TeamSpeakServer]
bDebug=True
iDefaultPort=8765
iSecondaryPort=8767
iMaxClients=24
iTS3SoundQuality=1
[AAGame.AASteamServerAuthentication]
bDisableMBSUpdatingMessage=True
[AAGame.AAGameViewportClient]
+MapList="STX_Tutorial"
+MapList="FLO_Hospital_EX"
+MapList="FLO_InnerHospital_EX"
+MapList="FLO_Downtown_EX"
+MapList="FLO_ThreeKings_AC"
+MapList="BDX_Breach_EX"
+MapList="BDX_SpringStreet_EX"
+MapList="BDX_ShadowStep_EX"
+MapList="BDX_Lockdown_EX"
+MapList="BDX_Siege_EX"
+MapList="BDX_Watchdog_DE"
+MapList="BDX_Crossfire_DE"
+MapList="BDX_OuterHospital_DE"